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"Do You Know My Game?" Latest Blogs

Seth Czikowsky
13 June 2016
Do You Know My Game
Thank you to all who played along in our first Giveaway, and congratulations goes to Jon for winning.  You should already have an email in your inbox requesting your contact info so we can send you your copy of Who Knew!   For all interested, here are the answers to the questions asked:   Question 1 What does Egg on you Face mean? c)  Get embarrassed   Question 2 Why do we have the phrase Hand Over Fist? a) The original term, “hand over hand” referred to the way sailors went rapidly up the rigging.   Question 3 Who said, “I’ve never really wanted to go to Japan.  Simply because I don’t like eating fish.  And I know it’s really popular out there in Afri...
Seth Czikowsky
02 June 2016
Do You Know My Game
  So, recently (and I say recently but by that I mean within the past six months) I had one of those, “Why didn’t I think of that first?” moments and it was all because of a certain spy game that is currently taking the gaming world by storm.      Yes, I’m talking about Codenames.     I just saw that Geek & Sundry nominated it for the coveted Spiel des Jahres (Game of the Year) and I couldn’t be more thrilled to hear that because it truly deserves the attention.  I haven’t been able to stop raving this game and recommending it to everyone since playing it, and on a recent visit my in-laws (who are not game people) absolutely loved this.    &...
Seth Czikowsky
02 May 2016
Do You Know My Game
Creating games is fun.  I’m not going to pretend it isn’t.  It’s not something I ever imagined I would be doing, but I found myself rather absorbed in the whole process once everything got going and I can say quite assuredly that it’s the most fun job I’ve ever had.  But with all the creative validation a job like this can give you, there is no escaping the stress that comes from trying to produce something with integrity.  As I mentioned before, gaming is such a broadly painted environment to the point where there are literally games about everything and, in essence, for everyone, and so when we started this company we knew that not every game we made would appeal to eve...

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